Τhe Division 2: Καθυστέρηση για το Raid Update

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Η Ubisoft, ανακοίνωσε και επίσημα πως Operation Dark Hours Raid Update θα καθυστερήσει. Αρχικά, ήταν προγραμματισμένο να κυκλοφορήσει στις 25 Απριλίου αλλά η Massive, χρειάζεται λίγο περισσότερο χρόνο ώστε να δουλέψει το υλικό.

Έτσι, το upate φαίνεται πως θα κυκλοφορήσει μέσα στον Μαιο. Εκτός του Raid, θα έρθουν και αλλαγές στα ”talents” τα οποία στις περισσότερες περιπτώσεις φαίνεται να έχουν πάρει ένα μικρό buff.

Ας τα δούμε παρακάτω:

  • Berserk: Adds 10% weapon damage for every 20% armor max depleted. It will now require 11 or more offensive attributes. You will also now need and LMG, SMG or Assault rifle equipped.
  • Bloodsucker (PvE): Depleting enemies armor adds a stack of 25% armor bonus for 10 seconds, with a max stack of six.  It will require 11 or more defensive attributes. (PvP): You’ll get a 20% armor bonus for five seconds with a max stack of five. It will require 11 or more defensive attributes.
  • Clutch:  Critical hits restore 20% health and repair 1% armor. While you’re getting a bump in health restoration, repair went down a percentage.
  • Frenzy (PvE): Reloading from empty grants +20% (previously +35%) weapon damage and +15% (previously +35%) rate of fire for three seconds. Requires four or less defensive attributes. (PvP): Reloading from empty grants +15% weapon damage and +15% Rate of fire for three seconds. Requires four or less defensive attributes.
  • Patience: After being in cover for five seconds (previously three), your armor will repair by 5% every second. This will require nine or more defensive attributes.
  • Safeguard: One of the biggest changes made to Talents. With the change, killing a target grants a 50% bonus to repair and healing effects for five seconds and requires four or less offensive attributes. As it stands currently, killing a target grants a 150% bonus to repair and healing effects for 20 seconds.
  • Spike: Headshot kills grant 35% skill damage for 20 seconds and requires five or more utility attributes.
  • Spotter: Talent buffed to dole out a 20% damage increase to pulsed enemies.  Required utility attributes have increased to five.
  • Strained: 5% critical hit damage is gained for every 10% of depleted armor. It will also require five or less offensive attributes. Currently, its +10% critical hit damage gained for every 5% of depleted armor so this is another big change.
  • Surgical: The critical hit chance bonus has been reduced to 5% from 8%.
  • Unbreakable (PvE): 70% of max armor is repaired when armor is depleted, and armor kits will not consume within the first seven seconds. This now also requires 11 or more defensive attributes as well as no other active armor talents. (PvP):  20% of max armor is repaired when depleted and armor kits will not consume within the first seven seconds.This now also requires 11 or more defensive attributes.
  • Unhinged: Another Talent with a major change, the damage bonus for Unhinged has been reduced to 20% (previously 25%). Handling is also reduced to 25% (previously 35%)
  • Blacksmith: Killing an enemy with your sidearm repairs 50% of your armor once every 15 seconds. It requires 11 defensive attributes.
  • Entrench: Headshots from cover will now increase repair to 10% of your armor.
  • Kneecap: Shooting an enemy in the legs has will now have a  15% chance to apply a bleed.
  • Preservation (PvE): Killing an enemy repairs 10% armor over five seconds, and headshots improve the repair to 20%. Requires seven defense attributes. (PvP): Killing an enemy repairs 5% armor over three seconds and headshots improve repair to 15%. Requires seven defense attributes.
  • Reformation: Headshot kills increase skill repair and healing by 15%. Requires nine utility attributes.

ΑΦΗΣΤΕ ΜΙΑ ΑΠΑΝΤΗΣΗ

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